Decyphering the code
I was bored, so I tried to decipher the code. What is this \x69\x6E\x6E\x65... stuff? Well, that's easy. It's the hexadecimal representation of the ASCII code for some letters/symbols. Decoding that isn't too difficult. Placing the JS function "alert();" around the text will pop up the text as the browser sees it (once it's decoded the hex into the actual letters.) Don't try it if you don't know how to quote it properly, though. We end up with something like this:
var variables=[_0x4168,_0x4168, ...];
So there's the variable _0x4168 that contains an array of strings. The next variable variables is also an array of strings taken from the first. In fact, it's probably redundant. I guess it's to make it more obfuscated. Then there's some real code that references variables.
So let's replace all those variables references with the actual values, and we get something like this.
void (document["getElementById"]("app104746576239621_body")["innerHTML"]="<a id=\"suggest\" href=\"#\" ajaxify=\"/ajax/social_graph/invite_dialog.php?class=FanManager&node_id=137354336277359\" class=\" profile_action actionspro_a\" rel=\"dialog-post\">Suggest to Friends</a>");
OK, so one last strange thing. What's with this ["text"] stuff? It turns out JS has this funky alternative to accessing class members. You can do it the normal way (object.member) or you can treat the object as a dictionary with the key being a string of the name of the member (object["member"]). So here's how the code finally ends up. I left out some other extras like the voids and provided some indenting.
"<a id=\"suggest\" href=\"#\"
class=\" profile_action actionspro_a\" rel=\"dialog-post\">Suggest to Friends</a>";
style=\"width: 800px; height: 600px;\"
So what does it do?
We can go through this by each line (or something like a line):
- Look for a certain element on the page, and replace its "inner" HTML with a link called "Suggest to Friends!" with an ID of "suggest".
- Get the element with the ID of "suggest".
- Create a mouse event object.
- Initialize that event object for a click.
- Dispatch the event. This simulates a click on the previously created link.
- Call an anonymous function after 4 seconds. This function calls fs.select_all()
- Call another anonymous function after 5 seconds. This function calls SocialGraphManager.submitDialog.
- Look for a specific element on the page, and replace it with an iframe of a tinyurl.
So what does it really do?
It should make some sense now. As expected, it's a spammer. The first five steps basically load the "Suggest to Friends" page. It's a bit overly complex, but it gets you there (could have just set document.location to the URI). After four seconds, all your friends are selected, and one second later, the page is submitted, sending the suggestion to all your friends. Finally, it loads an iframe to replace the body section. The TinyURL is gone now, but it was a fake picture of Facebook, with a link that was the so-called second step.
In fact, that second link does go to a marginally legitimate page. It's a Greasemonkey script that periodically checks your friends list and tells you when someone disappears. Now, if you think about it, that really doesn't tell you if someone's blocked you. It tells you if someone removed you from their list. It tells you if someone closed their Facebook account. But it doesn't say anything about being blocked.
The interesting thing is how it gets you. You don't click a weird link, or anything. The user actually has to enter the JS themselves. Now sure, they don't know that, but it's still all them. That's all the more reason to get people a bit more educated when using computers.